When hand setting, players cannot let the ball come to a visible rest, or use a discernable 2 contacts.
The video below contains example clips from the FIVB demonstrating a variety of clean contacts and various faults to look for.
Rule 9.3.3:
“CATCH: the ball is caught and/or thrown; it does not rebound from the hit.”
Rule 9.3.4:
“DOUBLE CONTACT: a player hits the ball twice in succession or the ball contacts various parts of his/her body in succession.”
Casebook 5.3.9:
The referee should consider how clean the contact was. Were the hands / fingers simultaneous in contacting the ball, and was the ball played with one quick motion - i.e., not visibly resting in the player’s hands - or was the player using a technique that involved a long and protracted contact time (CATCH) with the hands?
This needs to be a defensive, reactionary play (aka, not an offensive choice of action).
See the video for the FIVB Casebook examples of the line between legal and illegal hard driven defense.
(video coming soon…)
Rule 9.2.2.4:
“In defensive action of a hard driven ball, the ball contact can be extended momentarily even if an overhand finger action is used.”
Casebook 5.3.5:
The referee should consider if it is a hard driven attack as follows:
- does the player have time to change his/her technique?
- the time and distance between the attack and the defensive action
- did the speed of the ball change due to a block or hitting the net?
- is the action offensive or defensive in nature?
Casebook 5.3.8:
The 1st Referee must particularly focus on the time the player had to change his/her technique in playing the ball. Did he/she have enough time to change the technique from being defensive to being offensive? In this way it is a matter for the referee to consider time and distance. It is not relevant if the player hit the ball as hard as he/she could or used unusual techniques.
Note:
By definition, a serve is never “hard driven.”
Whether or not the “ball was down” is irrelevant to committing a net fault. (Also extremely rare for the ball to actually have hit the sand before the net fault occurs, anyway.)
Rule 11.3.1:
Contact with the net by a player between the antennae, during the action of playing the ball, is a fault.
The action of playing the ball includes (among others) take-off, hit (or attempt) and landing safely, ready for a new action.
Players cannot: alter the ball mark (or court boundaries), cross under the net to review a mark, or attempt to influence the decision of the officials.
The referee must be careful to inspect the correct ball mark, considering ball trajectory, the effect of raised lines, and possible “splash” of soft sand.
If the referee determines that the line was moved significantly during the rally in question, they should fix the line before judging the result.
Men have the following restrictions when playing Reverse Coed:
- can’t jump serve (including hop floats. at least one foot must be completely on the ground on contact)
- can’t block (or fake/attempt to block)
- can’t attack with a downward trajectory from in front of the 10-ft line (even if it’s a knuckle/soft shot. Your hand either needs to be below the net on contact, or the ball must have a definitive upward trajectory if contact is made above the net.)
- can’t jump to attack overhead from in front of the 10-ft line (at least one foot must be completely on the ground if attacking overhead).
Here are links to the current rulebooks if you want to read through everything.
When you no-show, it throws off the planned format and can cause delays for everyone else.
If you don’t at least send an email to play@512beach.com, you will be charged 1,000 prize points for you first offense, which will double for each subsequent offense.
Play Schedules are set in advance.
When you’re late, it isn’t fair to everyone else who was there on time.
You may be docked points, forfeit a match, or be replaced altogether, depending on the format of the tournament.
This also applies to reffing assignments, because that holds everyone else up, too.
That being said, please email play@512beach.com with an accurate ETA if you’re running behind.
Please email play@512beach.com regarding any and all subs.
Unleveled leagues have no point cap restrictions. Subs for leagues with rating level caps must still fit the rating point cap as a team.
Subs are not allowed for most tournaments once the tournament has started.
Refunds must be requested 10 days prior to the start of the league. This gives us enough time to inform the waitlist &/or seek a replacement.
Emailing play@512beach.com is the ONLY way to request a refund.
Refunds are issued on Mondays, so we can batch process them. If you haven’t received your refund by Tuesday, feel free to send a followup email.
Refunds must be requested 72+ hours prior to the start of the tournament. This gives us enough time to inform the waitlist &/or seek a replacement.
Emailing play@512beach.com is the ONLY way to request a refund.
Refunds are issued on Mondays, so we can batch process them. If you haven’t received your refund by Tuesday, feel free to send a followup email.
Red Card Offenses:
- Rude Conduct: acting contrary to good manners or moral principles.
- ex: yanking the net, and/or punting a ball in anger/frustration.
- Offensive conduct: defamatory or insulting words or gestures including
any action expressing contempt. - Aggression: actual physical attack or aggressive or threatening
behavior.
If you commit a Red Card Offense in any 512 Beach Event/League/Training, you will have to pay a fine before you can participate in any future event.
This fine will start at $20, and double for each subsequent offense by the same player in perpetuity (aka, the fines will get progressively more expensive until that player decides it’s worth it to improve their behavior).